A New Renderer

I am revisiting my website and updating a few posts as things have changed since the last time I was here. The below text is no longer relevant as while I enjoyed playing around with Keyshot, I moved to Arnold and VRed. And I have also finally stabilised my toolset, and have no intention of changing again.

It is now; Maya, Unity, VRed, Substance and Arnold. That is it, not changing anymore

After years of stuffing around with different renderers, including VRay, MentlRay and Maxwell I have finally settled on Keyshot. On a Mac using Maya, for what I want to do it seems ideal.

Above are some very early materials test. Early days and a long way to go, but Keyshot with it’s new Materials Graph looks very promising.

The mesh is my old 375Plus Ferrari and I still need complete it and repair some poorly formed parts. There are no texture maps, all parts are modelled including the instrument dials.

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