After years of stuffing around with different renderers, including VRay, MentlRay and Maxwell I have finally settled on Keyshot. On a Mac using Maya, for what I want to do it seems ideal.
Above are some very early materials test. Early days and a long way to go, but Keyshot with it’s new Materials Graph looks very promising.
The mesh is my old 375Plus Ferrari and I still need complete it and repair some poorly formed parts. There are no texture maps, all parts are modelled including the instrument dials.